Strike Vector

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Strike Vector

Post by Wolfski on Fri Jul 26, 2013 4:23 pm

Another space shooter in development.. if you like the look of it go over to steam and like it on GreenLight

Looks to have a lot of potential.... programmed in Unreal Engine... very smooth looking and nice environment from the demo vids....

http://www.strikevector.net/

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Re: Strike Vector

Post by Brodur on Sat Jul 27, 2013 9:52 am

It looks like extreme WarHawk... Shocked 
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Re: Strike Vector

Post by Loki on Sun Jul 28, 2013 7:51 pm

Why does it feel like this is everything Moonbreakers wanted to be?

Thanks for the heads-up!
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Re: Strike Vector

Post by Nightwing on Wed Jul 31, 2013 2:18 pm

Loki wrote:Why does it feel like this is everything Moonbreakers wanted to be?

Because it is, maybe?
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Re: Strike Vector

Post by Loki on Wed Jul 31, 2013 2:22 pm

Nightwing wrote:
Loki wrote:Why does it feel like this is everything Moonbreakers wanted to be?

Because it is, maybe?

Time will tell, but it looks promising.
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Re: Strike Vector

Post by Nightwing on Wed Jul 31, 2013 8:32 pm

Loki wrote:...but it looks promising...

That it does, my friend, that it does...
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Re: Strike Vector

Post by Wolfski on Thu Aug 08, 2013 8:39 am

Was a bit of an update on their steam feed .... not going to be F2P (which was expected anyway)

I can't help but read this and think that some of the statement is less than professional and even bordering on juvenile....

http://steamcommunity.com/sharedfiles/filedetails/updates/155363634/1375800352
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Re: Strike Vector

Post by Abstractness on Thu Aug 08, 2013 4:12 pm

The scenery looks awesome.

Wolfski wrote:Another space shooter in development..
The strange thing is: I see no space in this game.

Loki wrote:Why does it feel like this is everything Moonbreakers wanted to be?
Because it matches a lot of the descriptions of a future game in the "Moonfix" section.
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Re: Strike Vector

Post by Loki on Thu Aug 08, 2013 6:23 pm

Abstractness wrote:The scenery looks awesome.

Wolfski wrote:Another space shooter in development..
The strange thing is: I see no space in this game.

Loki wrote:Why does it feel like this is everything Moonbreakers wanted to be?
Because it matches a lot of the descriptions of a future game in the "Moonfix" section.
Very true lol
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Re: Strike Vector

Post by Wolfski on Fri Aug 09, 2013 12:59 pm

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Re: Strike Vector

Post by Nightwing on Sat Aug 10, 2013 3:35 am

Win.
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Re: Strike Vector

Post by longshot on Tue Sep 17, 2013 10:57 am

Wolfski wrote:I can't help but read this and think that some of the statement is less than professional and even bordering on juvenile....

http://steamcommunity.com/sharedfiles/filedetails/updates/155363634/1375800352
None of that strikes me in the least as unprofessional or juvenile.  They're simply saying it won't be F2P and giving their reasons why.  Maybe its been edited since you posted your comment?

Anyway, thanks for mentioning Strike Vector on the forum here.  I can't believe I hadn't noticed this thread (well actually not visiting this site for months will do that) but this game looks soooo promising.

Its not space, but its futuristic distopian diesel punk which is better still, its high speed with extreme maneuverability & lots of weapons and ships that hover.  Flying through desolate factories is just incredible - beats an asteroid belt anyday.  

All that said though, the gameplay may be a bit shallow compared to MB - so far anyway.  There's only one class of ship, and that means fewer flight styles & tactics.  There really should be a light/medium/heavy range as MB did so well, plus a bomber class with missions where enemy fixed targets have to be destroyed by heavy explosives, with all the strategies that would involve.  On the other hand they do say that their single class of fighter will be heavily customizable to account for different play styles, and there'll apparently be a lot of different game modes.

I've started posting thoughts on their forums (http://www.strikevector.net), it'd be great if others chimed in as well.  If we can't have a revived MB, which lets face it looks extremely unlikely, why not go all-out to encourage the dev team behind this game to make it all that MB could have been and more?  Their developers are very approachable and keen to hear ideas & suggestions and there seems to be a bunch of intelligent posters on their forums already.


Last edited by longshot on Mon Oct 07, 2013 10:06 pm; edited 1 time in total
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Re: Strike Vector

Post by longshot on Thu Sep 19, 2013 3:07 am

Alpha keys about to be handed out...
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Re: Strike Vector

Post by longshot on Thu Sep 19, 2013 12:04 pm

... and another update.  Seems quite a few people are looking past the breathtaking cinematics on their latest gameplay trailer (below, best viewed at 1080 full screen with headphones turned up) - and are seeing that ships are so fast that its rare you can see more than a dot surrounded by the red diamond on HUD indicator, and enemies zip off your screen in the blink of an eye.  

https://www.youtube.com/watch?v=WXD5MIPPRCw

Perhaps then its no surprise that the weapons demonstrated are (a) swarming tracking missiles that don't require a lock, (b) some kind of proximity-exploding shell with area of effect damage, and (c) a minigun that spits out soooo many bullets that some of them have to hit.  None of these are precision weapons, because the speed makes precision impossible and rewards spamming projectiles instead.  There's no getting in close, there's not even any opportunity to lead targets.  I also worry about how that speed will translate to players with an Australian 350ms ping, hell, even a 100ms ping could be problematic.

On the other hand, only so much you can tell from watching a vid.


Last edited by longshot on Mon Oct 07, 2013 10:07 pm; edited 1 time in total
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Re: Strike Vector

Post by Loki on Thu Sep 19, 2013 3:07 pm

I noticed the same.  Flying through the megastructures looks awesome, but not at the expense of fun gameplay.

I realize that they're following our current fighter tech-trends, but that doesn't necessarily make it fun; I don't play those modern jet-fighter games for a reason...

Edit: actually I recall WJ and Ed B telling us that they had sped up flight speed considerably as a test for MoonBreakers.  They said that while it was fun flying around asteroids and such, they couldn't hit anything with the weapons they had built for the game.  Looks like the same happened here.
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Re: Strike Vector

Post by longshot on Thu Sep 19, 2013 9:54 pm

Loki wrote:I noticed the same.  Flying through the megastructures looks awesome, but not at the expense of fun gameplay.

I realize that they're following our current fighter tech-trends, but that doesn't necessarily make it fun; I don't play those modern jet-fighter games for a reason...

Edit: actually I recall WJ and Ed B telling us that they had sped up flight speed considerably as a test for MoonBreakers.  They said that while it was fun flying around asteroids and such, they couldn't hit anything with the weapons they had built for the game.  Looks like the same happened here.
Yes, its incongruous then that WJ's last update was to speed everything up _except_ bullets :\

Anyway, there's a good discussion on this subject at SV's forums here: http://www.strikevector.net/forum/ideas-and-suggestions/reward-skill/ - "pe" is a dev, the others are forum posters.


Last edited by longshot on Mon Oct 07, 2013 10:03 pm; edited 1 time in total
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Re: Strike Vector

Post by Loki on Thu Sep 19, 2013 10:26 pm

At least they realize it could be a problem and are taking some steps. Weak newbie weapons are avoidable missile spam and better stuff for those who put in the effort.
Sounds good to me.
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Re: Strike Vector

Post by Nightwing on Fri Sep 20, 2013 2:42 pm

I don't give a damn about high score. I'd just want to fly through the structures...
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Re: Strike Vector

Post by longshot on Fri Sep 20, 2013 9:46 pm

Nightwing wrote:I don't give a damn about high score. I'd just want to fly through the structures...
I believe there will be a race game mode - and for that I reckon the ships should be even faster Smile
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Re: Strike Vector

Post by BitesBack on Fri Sep 20, 2013 11:25 pm

I seen this on green light awhile back just spotted this thread and dam butt the game looks good hope to see all you guys in yet more great dogfights when its out Very Happy 
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Re: Strike Vector

Post by longshot on Sat Sep 21, 2013 12:39 am

Hi BB, I'm glad to see you've joined the SV forums - we need more moonbreaker folk over there Smile


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Re: Strike Vector

Post by BitesBack on Sat Sep 21, 2013 12:43 am

yes we do i have just post to the DoW site asking my clan to sign up think this game has some good potential
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Re: Strike Vector

Post by longshot on Sat Sep 21, 2013 1:04 am

Its also one of those rare situations where the developers are actively involved on the forums & are avidly reading feedback & suggestions.  That won't last long, so if there's ever a time to help make this a killer game (if indeed they need that help) its now.  I've probably been pushing too hard on the their forums actually, I should lay off else they'll get sick of me Smile


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Re: Strike Vector

Post by BitesBack on Sat Sep 21, 2013 1:11 am

Lol yes seen you have the most posts. atm I am just looking to see what has been said b4 I post so am not rehashing things.
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Re: Strike Vector

Post by longshot on Sat Sep 21, 2013 3:24 am

It just occurred to me that with all those convoluted structures with their many ambush points, Jiel would be a freaking menace to society in this game.

I can also imagine Loki being impossible to hit, Snubby swooping around the battle to blindside people, AoC barreling straight through the middle of furballs blazing away at top speed, Foxhound being the anchor of an impenetrable defense, and The Anger methodically mastering each & every customization and taking them to a new unheard-of level.
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Re: Strike Vector

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