Star Citizen

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Star Citizen

Post by lupocattivo on Mon Sep 23, 2013 5:26 am

just a quick headcount

◄Reapers► Reaper_Ever-est
◄Reapers► Wolfski
◄Reapers► lupocattivo
◄Reapers►Brodur
◄Reapers►Birillo
◄Reapers►Hann88
[D.o.W] BitesBack
[D.o.W] P3jota
[D.o.W] Kill3rcat
[D.o.W] Kaze Nagiza
[D.o.W] HiphoppidyDawg
[D.o.W] theSignal
[D.o.W] bOd69
Abstractness
Zephyr (aka alr)

anyone else I forgot or I don't know about? pls post your SC id and clan (if any)


Last edited by lupocattivo on Tue Nov 19, 2013 4:44 pm; edited 4 times in total (Reason for editing : headcount update)
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Re: Star Citizen

Post by BitesBack on Mon Sep 23, 2013 6:59 am

[D.o.W] Kaze Nagiza
[D.o.W] HiphoppidyDawg
[D.o.W] theSignal
[D.o.W] bOd69

We have some others who haven't confirmed just yet.
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Re: Star Citizen

Post by BitesBack on Mon Sep 23, 2013 8:24 am

[D.o.W] Have also been working on a network of clans who can work together if and when the need arises.
Alliances thread - RSI Community Forums
current list & site links
Dogs of War
The Exiled fleet
Sanctuary Republic
Flaming Pie
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Re: Star Citizen

Post by Brodur on Mon Sep 23, 2013 7:42 pm

I'm on SC as well, though my current machine can't run DX11.
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Re: Star Citizen

Post by lupocattivo on Tue Sep 24, 2013 4:18 am

BitesBack wrote:[D.o.W] Kaze Nagiza
[D.o.W] HiphoppidyDawg
[D.o.W] theSignal
[D.o.W] bOd69

We have some others who haven't confirmed just yet.
HiphoppidyDawg and Kaze Nagiza    MB id ?
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Re: Star Citizen

Post by lupocattivo on Tue Sep 24, 2013 4:20 am

Brodur wrote:I'm on SC as well, though my current machine can't run DX11.
yaour SC username?
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Re: Star Citizen

Post by BitesBack on Tue Sep 24, 2013 6:50 am

KazeNagisa and HiphoppidyDawg are id's for both star citizen & moon breakers.
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Re: Star Citizen

Post by Brodur on Tue Sep 24, 2013 8:20 am

lupocattivo wrote:
Brodur wrote:I'm on SC as well, though my current machine can't run DX11.
yaour SC username?
Brodur
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Re: Star Citizen

Post by hann.88 on Tue Sep 24, 2013 4:38 pm

oh man, this makes me really jealous. The game isn't open for beta nor alphas anymore. I'll have to wait till the game officially comes out now.
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Re: Star Citizen

Post by lupocattivo on Tue Sep 24, 2013 7:10 pm

Cheapest package still available with Alpha and Beta access is Digital Bounty Hunter at 65 $

https://robertsspaceindustries.com/pledge/70-digital-bounty-hunter

maybe they'll make some sale or promotion later on, let's see what happens around Christmas santa rendeer 
if anyone subscribes please remeber to put one of us as referal, just in case What a Face


Last edited by lupocattivo on Tue Sep 24, 2013 7:20 pm; edited 1 time in total (Reason for editing : ups, my bad)
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Re: Star Citizen

Post by Brodur on Wed Sep 25, 2013 8:10 am

I chose the arbiter pledge, saving up for a Hornet either way xD
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Re: Star Citizen

Post by Pejota on Wed Sep 25, 2013 9:31 am

I believe the cheapest still for sale is the Aurora Standard with access to Alpha & Beta for 40 U$. Still some slots open for Alpha like 18000+.

If you ask an early or veteran backer to buy the ship for you, u will get LTI (life time insurance). Time to ask some friends.

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Re: Star Citizen

Post by lupocattivo on Wed Sep 25, 2013 10:02 am

[D.o.W]P3jota wrote:I believe the cheapest still for sale is the Aurora Standard with access to Alpha & Beta for 40 U$. Still some slots open for Alpha like 18000+.

If you ask an early or veteran backer to buy the ship for you, u will get LTI (life time insurance). Time to ask some friends.

uh yeah, how could I have missed that ?  
https://robertsspaceindustries.com/store/69-digital-mercenary

but I don't think it is sill possible to gift a ship with LTI included, better be sure before spending someone else's money
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Re: Star Citizen

Post by Pejota on Wed Sep 25, 2013 6:00 pm

Im 100% sure, if a veteran or early backer gift you that ship, it comes with LTI (before November 26, 2013).

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Re: Star Citizen

Post by hann.88 on Thu Sep 26, 2013 3:37 am

Are you serious? Oh wow, in that case, I'll have to save up on my next paycheck and get somebody to buy me the ship...or wait, doesn't that come together with the Aurora standard?
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Re: Star Citizen

Post by lupocattivo on Thu Sep 26, 2013 1:14 pm

hann.88 wrote:Are you serious? Oh wow, in that case, I'll have to save up on my next paycheck and get somebody to buy me the ship...or wait, doesn't that come together with the Aurora standard?
No, we are talking about the insurance on the ship: when you loose your ship ( either destroyed or taken by pirates pirat  har har)
you get a new one in the hangar,
I don't know exactly how it will work and how long it will take to get the replacement but the general idea is that is not going to be an immediate respawn. There will also be some kind of controll to prevent insurance frauds.
You can buy insurance with in-game credits that you can either earn in the game itself or buy with real money.
Life Time Insurance (LTI) was only available for new pledgers untill few months ago (don't recall the exact date). At the moment only pledgers (backers and veterans) who subscribed before that above mentioned date can still buy ships with LTI.
A new pledger today can get a new ship with only 3 or 4 months of insurance included, after which you have to pay for it.
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Re: Star Citizen

Post by Pejota on Thu Sep 26, 2013 9:14 pm

The new variants for the aurora are coming soon, they showed this week the legionaire model (green and sturdy), im thinking that a very good combo is the aurora + avenger. Or if u have the money just get a constellation and be done with it...

PS: Every time i sit behind the controls of my 325 i wet myself a bit....
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Re: Star Citizen

Post by Marvin Swarve on Thu Jan 23, 2014 8:20 am

I've signed for SC. Quite perplexed I can't fly my ship yet. Or destroy everyone else.
Was tempted to create a specific Moon Breakers group to keep the players in touch...
I see DOW already there and several Praetor/praetorian (MB unrelated) groups.
No Dead Men yet??? Probably all out eating pies and inhaling each others farts Razz Nothing changes...


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Re: Star Citizen

Post by Brodur on Thu Jan 23, 2014 12:02 pm

So far as I know the Dead Men are waiting to see how the game pans out.
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Re: Star Citizen

Post by lupocattivo on Sat Jan 25, 2014 5:41 pm

Organizations system has been launched, if any pilot without a home is feeling lonely and needs the warmth of a welcoming group of trusted friends, well, look elsewhere. If instead you want to join a wild bounch of thugs and cutthroats and enjoy fighting, looting, brawling with each other and the occasional backstab here is the application form :
https://robertsspaceindustries.com/orgs/REAPERS  pirat
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Re: Star Citizen

Post by BitesBack on Sat Jan 25, 2014 8:19 pm

Good look Reapers,We will also welcome any MB players wishing for good wingman :-D
https://robertsspaceindustries.com/orgs/DOW
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Re: Star Citizen

Post by BitesBack on Sat Jan 25, 2014 8:24 pm

I also see Reapers will be pirates so we will be on oposing sides again will be fun face you guys,we know it will be a hard fight :-D
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Re: Star Citizen

Post by lupocattivo on Fri Feb 21, 2014 6:10 am

Be advised that ALPHA (the Dog Fighting Module) should be launched by mid April and that there are only about 8.000 slots left, which will go faster as the date approaches.
If you haven't joined yet this next 2 months is your last chance, do  not hesitate to contact me or one of the others if you need guidance before spending  money.
https://robertsspaceindustries.com/orgs/REAPERS
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Re: Star Citizen

Post by longshot on Fri Feb 21, 2014 9:29 am

lupocattivo wrote:No, we are talking about the insurance on the ship: when you loose your ship ( either destroyed or taken by pirates pirat har har)
you get a new one in the hangar,
I don't know exactly how it will work and how long it will take to get the replacement but the general idea is that is not going to be an immediate respawn. There will also be some kind of controll to prevent insurance frauds.
You can buy insurance with in-game credits that you can either earn in the game itself or buy with real money.
Life Time Insurance (LTI) was only available for new pledgers untill few months ago (don't recall the exact date). At the moment only pledgers (backers and veterans) who subscribed before that above mentioned date can still buy ships with LTI.
A new pledger today can get a new ship with only 3 or 4 months of insurance included, after which you have to pay for it.

...

Be advised that ALPHA (the Dog Fighting Module) should be launched by mid April and that there are only about 8.000 slots left, which will go faster as the date approaches.

This kinda confuses me. Of what use is a dogfighting module if losing your ship means you can't play for however long it takes to get it replaced?

Other questions - what controllers will this game support? What network/latency model does it use? What happens to your time-limited insurance if you're too casual a player to earn enough credits to renew it, however those credits are earned? The very idea of losing a ship that you've paid real money for, and a decent amount of money at that, really makes me pause & wonder about this game. Colour me "yet to be sold on Star Citizen".
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Re: Star Citizen

Post by lupocattivo on Sat Feb 22, 2014 5:58 am

@longshot

The insurance is only for the persistent multiplayer universe. The "burocratic" procedure is to prevent insurance fraud.

Controllers : everything, up to HOTAS and Oculus Rift

Network : no clue, you'll have to dig in the forum for that

This game is not for the too casual player, I mean there will be fast match-based gameplay (the DFM will evolve in a combat simulator, there will be racing circuits and more) but its core will be the roleplay in the verse. It's not going to be a free game. Atm for getting into the DFM you need spend at least 40$, don't know what will it be the complete release price ( in 2015/6 ? ), it will include the single player campaign (Squadron 42) and the persistent multiplayer universe with (I'm guessing) a basic ship like the Aurora.

When the insurance expires you do not automatically lose the ship, it needs to be taken from you (destroyed in combat or taken by evil pirates, like me  pirat ). They talked a lot about this and there always will be a way to earn few credits necessary to cover your insurance with "safe" jobs.

Don't wanna sell it to you but I'd love to fight you in there
Ciao
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Re: Star Citizen

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