Drifting

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Drifting

Post by Cmdr. McBragg on Tue Jun 19, 2012 12:05 pm

Can anyone give a rundown on "drifting" and how to do it? I'm not sure what I'm supposed to be practicing, but it looks like a "must know" skill for light fighters.
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Re: Drifting

Post by Nyxy on Tue Jun 19, 2012 12:33 pm

To be in control, one must lose control.

I'm not the best drifter, but I can make use of it when needed.

Basically, drifting is when your ship is pointed in a different direction than it's traveling.

Think of a car making a power-slide on ice:

You have two points; North, and West. You are travelling North. You rev the gas hard and the tires spin on the ice losing traction. You crank the wheel West and slam the brakes. Your cars enertia still carries you North, but you are now pointed West. The tires eventualy get traction again, and your enertia is now Westward along with the direction you are pointed.

It's rather conveluted, but I hope it helps.

Here are some tips from Loki on how to get better results:

The technique is pretty similar regardless of the ship you fly (even bombers to an extent), but depending on what you're flying, some ships simply turn faster than yours, particularly when flown by certain players. I'm thinking of X, Abstractness, or Deviant Saint, who I have a hard time keeping up with.

Ships with a high(er) turn rate; All light fighters, X99-Merlin.

So;
- max out your afterburner fuel tanks first, then work on your afterburner speed and afterburner recharge rate; you are dead when your tank is empty.
- allow yourself some time to recharge
- keep your speed up between turns; I constantly tap the afterburner button when not drifting. This keeps you harder to lead laterally (avoids getting shot from the side/top/bottom) and ensures you can start to drift hard when you need to, and is easier to outrun or evade missiles
- going faster in a drift turn increases the radius to the turn, so lay off the afterburner while 'dueling'
- your throttle doesn't have to stay maxed all the time; sometimes you have to slow down to keep up
- try zooming out with "[" (zoom back in with "]" )
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Re: Drifting

Post by longshot on Tue Jun 19, 2012 1:02 pm

Add to that, hit left roll when turning right, and right roll when turning left. This will stop the ship from rolling as it turns, so its more like a plane turning with rudder only rather than banking. Its something Loki has reminded me of a few times & I keep trying to learn so it comes naturally.

If you ever see Kin flying watch him as he's a drift master.
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Re: Drifting

Post by Ferc Polo on Tue Jun 19, 2012 2:06 pm

Yeah, it's kinda funny but I was doing counter-steered turns long before I realized that was better...it was just a natural thing I picked up and I started realizing that I was out-turning ships half my size.
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Re: Drifting

Post by Loki on Tue Jun 19, 2012 2:08 pm

Here's how it is.

Don't turn up or down, but go left/right instead; there's more room to push your mouse further horizontally.

Keep your speed up for harder drifting (see my tips for better drifting that Nyxy posted).

Turn left or right while holding down one of the roll keys (Left Turn uses Right Roll & vice versa). For really hard turns, push your mouse into the corner of the screen.

How to tell that you're doing it right; you should see your ship turn sideways. You should see the horizon stay level on your screen (no roll). Easiest place to see/practice this is launching on the Broadsides map; when exiting from the hangar, hold down the Left Roll key and put your mouse to the right edge of the screen. Alternately, you can get shot a few times until you're smoking, then try drifting and check out your smoke trail. You can draw a circle with it.

You can practice drifting & shooting around your own turrets; they're stationary and won't fire back at you. You'll look like a crazy person, but that's ok. Hint: don't fly straight at the turret, but approach with the turret at 2 or 10 o'clock and keep your speed up (that means a touch of afterburner) before you start to drift. In almost any ship (even bombers) you can hold the drift long enough to overheat your guns.

Once you get some practice at shooting your own turrets, you can find a quiet server and practice on the enemy turrets. This will make you better at this game.

Here's where to find other good stuff...
Helpful Hints for Newbies (I just put a copy of this there, and in my Ask Loki thread)

Copy of Jiel's spilled beans post.
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Re: Drifting

Post by X on Tue Jun 19, 2012 9:24 pm

hmm... to master in drifting, timing is very important. Smile Remember, a simple hard drift doesn't mean you will always turn faster.
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Re: Drifting

Post by Loki on Wed Jun 20, 2012 6:28 am

X wrote:hmm... to master in drifting, timing is very important. Smile Remember, a simple hard drift doesn't mean you will always turn faster.

Agreed. That's why I've got another post that explains how to drift better rather than just how to start drifting.
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Re: Drifting

Post by Nightwing on Wed Jan 23, 2013 1:09 am

There have been times that I've traveled backwards in my Mamba.
I almost instinctively feather the boost (I can do 2-3 carrier-to-carrier laps on Broken Moon before I have to slow down to recharge my boost...)
I also instinctively use counter-roll in ANY ship that I'm flying... (It's to the point that I can't roll into a turn. lol)

In my Mamba, I've been known to take out all 16 outer turrets in my Mamba in one life, simply by drifting... On a turret-busting run, I'll usually take out two of the side turrets to open the trench, and then, I'll pound the other turrets, using the trench to recharge my boost and shielding...
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Re: Drifting

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