Moon Breakers
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Torp remote det

+10
Gamut
Xron
longshot
Agent of Change
Ferc Polo
Loki
jazzycat
Viking Jack
Grey Man
ZigZagJoe
14 posters

Page 2 of 2 Previous  1, 2

Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by longshot Fri Oct 12, 2012 2:58 am

A bit off topic, but here's a couple more...

1. Increase the delay on A80 and FH90 missiles, give the A80 another centre-line machine gun with better heat sink instead, and maybe slightly increase the boomer's ROF and sink a little too. Less missiles, more guns.

2. Increase the speed of bullets so its back to being the same as it was relative to ships, before the ships got their speed boost. Right now it feels like spraying a garden hose rather than machine gunning. You have to get much closer than previously to get a kill, and against heavily armed ships with alpha damage from a distance its a tough ask for a light fighter - the balance has been skewed too far in favour of beams and missiles.

3. WJ pls listen to the community and stop with the fixation on nuke spam as a valid tactic.

4. Come back developers please, we miss you.


Last edited by longshot on Fri Oct 12, 2012 3:30 am; edited 1 time in total
longshot
longshot

Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Fri Oct 12, 2012 3:10 am

I was seriously considering spending money on this game... not to unlock anything, but simply because I love the game and want to help support the devs.

I have very little money to spare in the first place though, let alone for something that includes this kind of garbage. With the free to fly rotation gone, the game seems to be dying.

We'll see how it goes with the supposedly upcoming changes.
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Tue Oct 16, 2012 2:38 pm

I've started adopting an aggresive policy;

when I see nuke spammers in premium bombers on my team I stop fighting & team bump their butts out of the carrier.

This is not a complete reversal from my previous stand, rhino's get a pass, particularly if they dive into the fray, but any other bomber, particularly bisons hanging out inside the carrier, are just not acceptablein S&D. I've had plenty of opportunity to see this crap get out of hand, & it truly is wrecking the game.

I firmly feel that the enablers are as much to blame for this grief as the perpetrators. The only way to fight this, barring intervention from the devs, is to stop enabling as a community. No more protection for pilots doing this. no more easy wins. Police your own teams.

If team bumping doesn't get the point across, I fly mamba's straight into enemy lines just to undermine the nukespammer's score.
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Tue Oct 16, 2012 4:28 pm

CTF is fine i guess, but premium bombers in S&D frustrate me so much I've decided not to even unlock one, because I don't ever ever want to frustrate someone else in this way.

rhino's for CA all the way.
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by longshot Tue Oct 16, 2012 6:20 pm

LOL @ your sig there KK Smile

Why not fly (in S&D) the ship that makes short work of any bomber & has A80 pilots looking over their shoulder, and use it just on enemies flying those 2 ship types so the lights can party in their furball?
longshot
longshot

Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by DrunkenMonkey Tue Oct 16, 2012 7:55 pm

It's not the bomber, but the guys that fly in behind you as you take it out. And you die faster than it does geek That equals free torpedo kills for the derping bomber.

DrunkenMonkey

Posts : 103
Join date : 2012-07-14
Location : nunya

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Tue Oct 16, 2012 8:47 pm

longshot wrote:LOL @ your sig there KK Smile

Why not fly (in S&D) the ship that makes short work of any bomber & has A80 pilots looking over their shoulder, and use it just on enemies flying those 2 ship types so the lights can party in their furball?

You mean a G5? I do that all the time!

JK. Yeah I unlocked a boomer a week or two ago for just that reason, & I do that sometimes... Boomers are as vulnerable to a deus of aces in premium fighters as any other ship.

This is what I mean about enablers though. If those fighters recognized that there was nuke spam going on (& its hard to miss), and could tell I was in a bomber breaker, they could easily give me a pass & see what I do with it. It's one thing to have new pilots tear me apart when they don't know or understand that I've given them a free flyby & really I'm fighting on their behalf. It's quite another to see premium fighters protecting nuke spammers.

I hate to sound like a broken record, but if you don't like nuke spammers, don't enable them.

I've been contemplating unlocking a hammerhead & literally *ONLY* launching it to hunt bombers. It's a little more obviously a bomber hunter, in my mind, than the FH-90
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by the-anger Tue Oct 16, 2012 9:51 pm

aces will be aces regardless of the ship... but the point is valid, some players (knowingly or otherwise) aid nuke spammers by defending them and that can be a bit annoying.

youre left with either hunting the aces amongst a cloud of nuke spam, or hunting bombers amongst a cloud of aces. id say do the first option - hunt the aces.

yes nuke spam is annoying, yes it a very cheap way of getting kills... but by no means is it an impediment to the score of a decent player. you dont have to have amazing aim or piloting skills to take on a bomber, just a bit of common sense (take out the torp, youre good for 20 seconds - ample time to kill any bomber with ANY fighter by the time another nuke is launched).

frankly aces pose a bigger threat than any nuke spammer does to your score (or theirs), so when aces are defending bombers you have to look at it a bit differently... aces (that i know of and played with) will tend not to defend the bombers intentionally, its just that bombers attract a steady stream of targets to shoot. it seems like theyre defending but in fact theyre shooting down a single-file attempt to take out the bombers (and sometimes just one).

in this case both parties are to blame - aces ought to recognise when theyre getting easy kills (there is no shame in any tactic if your team is losing) but at the same time it is idiotic to fly into a furball to hunt that one bomber because youre butthurt you were killed by nuke spam.

personally i now see no difference between hunting bombers in s&d with a vengeance if theyre nuke spamming, compared to hunting down some prick that somehow manages to blindside you most of the time. its the exact same tactic if both are deliberate. ie, you can blindside someone by feigning playing bad or slow then rush them once they switch to a target they think poses a bigger threat - it isn't all that different from being hit with a nuke, the only reason you could have ended up there is if you were caught by surprise or ignored the feigned threat / torp for too long.

im not saying it isn't cheap, because it is, but it isn't worth raging so much about when there are (tactically) equivalent ways to achieve the same kind of dominance... though why they are seemingly exempt from being called cheap or unskillful while nuke spamming continues to be (be fair now, nuke spamming takes skill in, if nothing else, being opportunistic and deceptive), is a mystery to me...
the-anger
the-anger

Posts : 1247
Join date : 2012-07-05
Age : 34
Location : Australia (+10 GMT)

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Wed Oct 17, 2012 6:48 am

dogfighting with nukes takes skill, and yes it can be annoying, & yes I get aggravated by people who do this, but I don't qualify that as nuke spam.

So lets clarify; sitting in or next to your carrier & throwing nukes into a furball which your defenders are deliberately keeping in your sweet spot. I do tend to treat unlocked bombers in S&D as nuke spammers, as more of a pro-active measure; If I don't take them out when I get the chance, I might not get to take them out once the match "shapes up" in their favor. Part of the problem is that once you're on a roll with this ploy, it's self perpetuating. Once the nukes are going off regularly in a few areas, it's pretty easy for a defender to hang out in that range, increasing the chances that anyone trying to tangle with him dies in a nuclear fireball. I think the most aggravating thing is that on the rare occasion that I do break through or slip around, that bomber ace is heading back into the carrier before I've even gotten a couple shots off. Yeah sure I could fly in after him, but I can barely make it through the carrier, how am I supposed to hurt him really with 6 insta kill turrets gunning for me?
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Wed Oct 17, 2012 6:56 am

as a secondary concern, as an ace starts racking up the kills with this, new pilots in rhinos follow suit, & this is when it becomes a very serious problem. Four bombers can make the nukes seem to never end.

I don't really blame new pilots, I don't often hunt rhinos that haven't already killed me once, & sometimes not even then. My problem is with established pilots who really should know better.


Last edited by Kackling Kobold on Sun Oct 21, 2012 3:38 am; edited 1 time in total
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by longshot Wed Oct 17, 2012 8:13 am

unfortunately you're preaching to the choir on this KK. When the remote det feature was introduced, quite a few of us complained at length on the official forum, only to hear that it was a deliberate design decision by the devs & wouldn't be reversed.

And as things stand lately, who knows if there are any devs left to change things?
longshot
longshot

Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Kackling Kobold Wed Oct 17, 2012 1:40 pm

le sigh.

In the final, gasping breaths of this game, the waning community has a power to make a difference, in the ways they choose to play.

I've seen a few things that give me hope, but strapping into my G5 to ram teammates gives me no joy.
Kackling Kobold
Kackling Kobold

Posts : 167
Join date : 2012-07-17
Location : Perpetualy Tired

Back to top Go down

Torp remote det - Page 2 Empty Re: Torp remote det

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 2 Previous  1, 2

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum