Moon Breakers
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Will this game continue?

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Post by the-anger Wed Dec 26, 2012 7:34 pm

http://moonbreakers.userecho.com/topic/143686-will-this-game-continue/

won't repeat myself here, and better we comment on userecho where it is at least 'official' in some sense...

and yes, this had to be done. im sure im not the only one tired of this bullplop, and we deserve an answer of some kind...
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Post by Shade Thu Dec 27, 2012 3:10 am

I agree with everything you wrote on the userecho forum, but I also have to agree that you probably won't get an answer.

I think its better just to assume the game died and they are using it to get more money for other projects.

If they really gave a damn about this game they wouldn't have stopped all communication with the game's community.
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Post by the-anger Thu Dec 27, 2012 5:32 am

i know, and i figured most would agree. what is missing is some sort of centralized message to the devs that has the backing and weight of the community behind it... i dont expect an answer but neither am i going to leave it alone Razz
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Post by Adama Thu Dec 27, 2012 8:26 am

the-anger wrote:i know, and i figured most would agree. what is missing is some sort of centralized message to the devs that has the backing and weight of the community behind it... i dont expect an answer but neither am i going to leave it alone Razz

Respect.

I'm not the kind of guy too, who gives up easily without any word. Smile We shall act like a group. And try to supress them. Patience did not work.
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Post by longshot Thu Dec 27, 2012 8:49 am

For what its worth I've posted a very respectful "please explain" message on Uberent's main forums:-

http://forums.uberent.com/forums/viewtopic.php?f=2&t=42491

Feel free to dive in - or to create new posts if they choose to delete mine.

Edit: I see I'm not the first - Xeeleefighter posted this 2 months ago, got no response:-
http://forums.uberent.com/forums/viewtopic.php?f=4&t=40617&p=605879&hilit=moonbreakers#p605879

Its time to take it to 'em and not accept silence for an answer.
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Post by Shade Thu Dec 27, 2012 12:39 pm

Adama wrote:
the-anger wrote:i know, and i figured most would agree. what is missing is some sort of centralized message to the devs that has the backing and weight of the community behind it... i dont expect an answer but neither am i going to leave it alone Razz

Respect.

I'm not the kind of guy too, who gives up easily without any word. Smile We shall act like a group. And try to supress them. Patience did not work.

It isn't giving up without a word. I just think that at this point in time, many people have already complained on that forum about the fact that they pretty much ditched this game and everyone who plays it. In my opinion, if they cared, they would have given some sort of answer by now.

If we really wanted them to notice Moon Breakers again, maybe we should all just stop playing it... Though they might just close the servers if we did that, but why would they do anything different at the moment if they're still getting money or something from this game. (I have no idea how much money people still spend on this game) But of course they're going to try to get the most money out of it before it dies.

People post messages, and tell them they should answer, but we don't do anything. We still play it. There's less people playing it, but people are still playing it. There is always the possibility of a response, but I highly doubt it. Even if they did give an answer... What difference would it make at this point?


Last edited by Shade on Thu Dec 27, 2012 6:45 pm; edited 1 time in total (Reason for editing : grammar error bothering me harhar)
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Post by the-anger Thu Dec 27, 2012 7:25 pm

my own interest (at least at first) was whether it was safe for me to create a competing game without remorse of community theft... if moonbreakers dies, there is room to create a replacement; should moonbreakers pick up one day there is a remote chance that if the timing is bad, those interested in the new game might switch back... business risk, to put it in a single term.

that aside, some damn honesty... fact is we have a good to near-certain expectation that moonbreakers was just abandoned. if we can at least establish dialog about that, perhaps there is a chance we could use moonbreakers for something else - whether we obtain the source code or are able to run our own servers, or use the sounds / models already present, all those questions are not worth asking of uber/imba if we don't know what is happening to moonbreakers. i don't want to ask with the intent to use their content elsewhere to open with, but at the least if theyre going to just drop everything, i figure they owe anyone who has given them money to develop moonbreakers features that were promised already, a working game in any form deliverable (servers, original content, code, anything...)
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Post by longshot Thu Dec 27, 2012 7:41 pm

I don't think "not playing" would get them to notice Moon Breakers - or if they did it wouldn't be in any positive way. They'd be most likely to see that the servers are empty & just close them down.

Looks to me like Uber made a simple business decision. On the 14th September their Kickstarter for PA was successfully funded. They were then in a position to hire developers to create the game, and they saw a skilled guy (WJ) working on an indie free-to-play game that earns peanuts and got him cranking out code for their flagship game instead. That I can understand.

What I don't understand is the code of silence surrounding it all. Either Uber told WJ not to say a word to the MB community, or he was sick of MB and willingly abandoned it & us when he was offered a gig working for Uber (probably better pay) for an AAA game (PA).

My guess regarding the servers is that they're hired (which is cheap) and probably on a yearly basis. What happens when that year runs out is anyone's guess.

After IMBA ran out of money back in July, WJ was their sole employee. Now he's been absorbed into Uber its evident that IMBA no longer exists. Really its up to Uber now, as the publisher, to decide what if anything happens with MB. Its up to us to chase them until they tell us what they've decided.
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Post by Shade Thu Dec 27, 2012 8:27 pm

I know "not playing" isn't the greatest idea ever lol. To me it just seems as though writing won't get us anywhere. What I think is that taking action would give better chances of obtaining an answer, and at this time, that is the only "action" I can think of. (I'm not really creative with ideas, I know. Very Happy )

Also, I agree completely that this must especially suck for those who gave money to this game. Personally, I didn't pay for anything on this game, but I certainly understand how those who paid must feel that they paid for a game, and never got it. Therefore WHOEVER owns the game should owe them something, and I'm sure everyone here will agree that the LEAST they could do, would be to write to us.

I just think that if you really want an answer, you might have to do something a bit more than writing to them. But then again, I don't think there's much else we can do.

I've seen games get ditched like this before, when the developers and the company simply stop giving any information whatsoever to the players. In each case the players tried to write to the companies to try and get some form of answer, but were never successful. Then about a year or two later the devs/owners came back saying either the game was cancelled or development was "paused". (paused most likely another way of saying CANCELLED)

And to me it just seems like MB is going through the exact same thing.
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Post by the-anger Thu Dec 27, 2012 8:43 pm

i can accept that that is the nature of the business, which sadly it is... but i'm also the type of person to badger everyone and anyone until i have my way or find a reasonable answer as to why i can't. their silence is denying me both options, which is starting to piss me off...

sure enough, give it a little while and i will resort to more and more aggressive ways of getting their attention... if you want their attention, strike where their attention is at, namely, PA. if i must i will hijack every PA thread they have to ask them what is happening with MB, and if they dare suggest im being rude about it, well lol... should it come to that i will find more "creative" ways of making myself heard by them...

PS - my avatar is totally relevant here... "don't be nice to jerks"
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Post by Shade Thu Dec 27, 2012 9:06 pm

I might have come off as a bit of a pessimist, but I assure you, if anyone gets some great idea to get their attention, I will support it fully as I do truly love this game and I would hate to see it die.

The worst part would be the death of the awesome community we have goin' on here. Very Happy


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Post by Nostromo Sun Dec 30, 2012 9:39 am

Sounds like the smartest thing to do is support Anger's plan/game the best that we can, it does none of us any good to just sit on our thumbs and hope that WJ remembers us. When was the last time he even reportedly visited last?
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Post by Loki Sun Dec 30, 2012 9:59 am

longshot wrote:I don't think "not playing" would get them to notice Moon Breakers - or if they did it wouldn't be in any positive way. They'd be most likely to see that the servers are empty & just close them down.

Looks to me like Uber made a simple business decision. On the 14th September their Kickstarter for PA was successfully funded. They were then in a position to hire developers to create the game, and they saw a skilled guy (WJ) working on an indie free-to-play game that earns peanuts and got him cranking out code for their flagship game instead. That I can understand.

What I don't understand is the code of silence surrounding it all. Either Uber told WJ not to say a word to the MB community, or he was sick of MB and willingly abandoned it & us when he was offered a gig working for Uber (probably better pay) for an AAA game (PA).

My guess regarding the servers is that they're hired (which is cheap) and probably on a yearly basis. What happens when that year runs out is anyone's guess.

After IMBA ran out of money back in July, WJ was their sole employee. Now he's been absorbed into Uber its evident that IMBA no longer exists. Really its up to Uber now, as the publisher, to decide what if anything happens with MB. Its up to us to chase them until they tell us what they've decided.

This more or less sums up my opinion on the matter. I think it's likely that Uber told WJ to drop all support for MB.
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Post by Loki Sun Dec 30, 2012 10:01 am

Nostromo_Crew wrote:Sounds like the smartest thing to do is support Anger's plan/game the best that we can, it does none of us any good to just sit on our thumbs and hope that WJ remembers us. When was the last time he even reportedly visited last?

WJ's last visit here was in the second week of September. I can't say for the Userecho forum.
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Post by longshot Sun Dec 30, 2012 5:32 pm

Nostromo_Crew wrote:Sounds like the smartest thing to do is support Anger's plan/game the best that we can, it does none of us any good to just sit on our thumbs and hope that WJ remembers us. When was the last time he even reportedly visited last?

You're totally right. I made a determined effort to play Star Conflict again (now in open beta) as it looked like the game with the best chance of being enjoyable in a MB kinda way (dogfights in space!). Sadly disappointed - beautiful eye/ear candy & much more polish than MB, but it has huge issues. Ships are slow and sluggish with strong shields, which means that fighting is a matter of cruising while you click to shoot - forget about trying to evade enemy fire, you're too slow. You just pound the other guy & hope his shields fail before yours do. *Yawn*.

To make it worse, as ships "learn" and progress up the tech tree, they gain access to weapons that are unavailable to starting ships plus their power levels increase across the board. Combine that with the gameplay issue above, and you have a situation where a Tier 2 ship will wipe out a Tier 1 no matter the quality of the pilots involved. Let alone what a Tier 3 would do to a Tier 1. To add to all that, the devs seem obsessed with adding a persistent open universe complete with trading and mining *YAWN*. So while that game's under active development unlike MB, its all going the wrong direction - such a waste of potential!

I believe Anger's project is the only way to go from here on.
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Post by the-anger Sun Jan 06, 2013 2:08 am

if we want an answer from uber, here are the places to ask since they're clearly ignoring the userecho forum...

their social media outlets:
http://forums.uberent.com/forums/viewtopic.php?f=2&t=16510

our question to uber on their forum:
http://forums.uberent.com/forums/viewtopic.php?f=2&t=42491
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Post by science Sat Jan 19, 2013 9:48 pm

I'm personally convinced that the game has been abandoned. Stonewalling
the community in order to protect residual shop payments isn't exactly
honourable, but it is pretty much standard practice from a business perspective.
I doubt there's enough money coming in to keep even one developer on the
project for the time needed to fix the problems and still remain in profit.

To be fair, I think that confirming the end of development would serve no
purpose other than to further reduce revenues and bring about the closure
of the game sooner rather than later.
Certainly, by refusing to communicate with you (anger), I think they lost the
right to complain about your future actions WRT to your own game, provided
that you don't infringe on their legal property. (to that end, I'd lose the
"moon" in your provisional game material/title)

In their defence though, I think that the game laboured under an ill fitting
F2P model and that, coupled with an intransigent and critical bug scuppered
it's chances.
MB is a simple PVP only game with a significant dependence on skill and
essentially they were caught in a catch 22 situation: If they make it balanced
enough for new players to win, they would open their hearts to the game, but
close their wallets. If they impose a requirement to spend money, then the
game would be pilloried as buy to win and many new players would be turned off
by the caustic initial experience.

They had no middle ground in the form of some grindy PVE where players could
advance their cause without being at the mercy of very much more dangerous
real life opponents.
Basically, I don't think it was ever going to work. It's already a niche game
genre anyway which greatly limits it's potential audience.
Fundamentally, the F2P model conflicts with the baseline requirements needed for
a viable game of this sort. (imo anyway)

Ironically, it's actually very good value if you understand the F2P mechanic
(and so how best to spend your money) AND you are skilled enough to
score well. Steam tells me I've played for more than 120 hours now and
yet I've only put 12 dollars into the game, which, spent on boosts netted
me enough cred to buy and cap almost all the ships I needed at the outset.
I doubt I'm alone in not having spent much on it too.
Consequently, it's core fanbase didn't generate much profit and they are
now dead weight from a commercial perspective as there are no reasons to
put more money in once you have the ships you want.

Basically, it's not anyone's fault that the game failed. Most that still play
probably got value for money and honestly, the only reason I put money
into this game was because I was impressed by the way that WJ engaged
with the community, sometimes with brutal candour.
I hope that guy gets a raise if nothing else. It's a shame it ended on a
sour note, with this dysfunctional zombie game that neither truly lives
and as yet won't die, but I wish the developers well and thank them for
the fun that I had whilst playing.
C'est la vie and all that.

/tiphat
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Post by Loki Sun Jan 20, 2013 11:06 am

+1 and agreed, Science. I've spent much more time (easily more than 300 hours) playing Moonbreakers than any other game and only spent about half as much on it as a newly released game.
My suggestion is that we learn from this while planning fundamental structures of gameplay, PVP, PVE, and...incentives for Anger's game.
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Post by science Sun Jan 20, 2013 6:43 pm

Amen to that, Loki.
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Post by longshot Sun Jun 16, 2013 3:11 am

So ... Planetary Annihilation has been released.

Does that mean the might of Uber is about to descend on MB and make it awesome???
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Post by Loki Sun Jun 16, 2013 8:53 am

~Yes, for only $89.99, you can join the Planetary Annihilation Open Beta!


(~ should officially become the internet notation for sarcasm)
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Post by longshot Sun Jun 16, 2013 10:24 am

Years back in the fan forums for the old Bungie game Myth, the ~ was used to parody people in a very similar manner, ie you would have posted something like:-

longshot ~ omgz uber maik MB awesoem pls ok thx

... in order to take the piss Smile

Anyway I can see it now...

Uber ~ so yeah here's MB 2.0, yours for only $50 which gives you the privilege of omg exclusive testing rights on our servers (which are identical to the ones MB was running on before we cut off access ... oh and the game itself is the same - please ignore the crashes. And the hacks.)
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