Running away like a bitch.
+18
Xron
Zhaky
necrio
Vonstapler
MJ
Quantum Razor
Nightwing
Agent of Change
longshot
Viking Jack
Wolfski
~{MFN}~ LCDR McMuffin
Twilight Sparkleā¢
Varia
the-anger
Jiel
Loki
Bhrome
22 posters
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Running away like a bitch.
STOP IT.
Seriously.
You're aces. ACT LIKE IT.
I understand getting out of a bad situation, regrouping, regenerating, and getting back in it. I enjoy making people chase you through a field of asteroids, because it takes skill to zip through that on full boost, and if people can catch up to you, then they've earned the kill. It makes sense when you're trying to capture the flag; that's kindof the point of that game type. I can even understand trying to lure a bunch of turtled tangos away from their carrier, but I've seen far too many aces fly all the way across the map, hide in their carrier, and sit there like a whimpering bitch, just because one person started shooting at them.
Knock it off.
Here's how it breaks down:
1) You waste your own and your team's time. Flying all the way back to the carrier takes time, and during that time, you're not gaining any kills, you're not running the flag, and you're not assaulting their carrier. I.E. You're losing. Not only are you losing, but your team is losing because of you. You could argue that if you survive, you're taking a kill away from the enemy, but I'd rather have everyone focused on the objective than one less kill on the enemy's tally.
2) You're going back to the carrier anyway, why not blow up? Once you get to the carrier, your ass end is probably shot to shite, you're probably out of boost, and your testicles have been jettisoned out the exhaust. You have to spend a good amount of time waiting for all of that to slowly come back (the testicles might be lost for good). Sticking around in a fight, you might get blown up; Heck, you probably will get blown up, but you also might blow someone else up, AND you magically reappear back at the carrier with full shields and boost (and both testicles). So why not man up and explode?
3) loss of morale/cover for teammates. How shite is it to be flying with three buddies towards the carrier, only to find yourself alone when you get there? Very shite. So when you're in a furball, and you see one of your team flying away, you're going to wonder if maybe you're losing that battle, and what those two tiny orbs are floating around in space (Hint: they're testicles not wanting to be a part of such cowardice). So not only are you distracted by your buddy zooming off (and his balls splatting against your cockpit), but the enemy has one less person to shoot at, causing their fire to be focused more on the people who are still in possession of both testes.
There might be more reasons, but frankly I think this is enough. So to put it all in one simple catch phrase:
Seriously.
You're aces. ACT LIKE IT.
I understand getting out of a bad situation, regrouping, regenerating, and getting back in it. I enjoy making people chase you through a field of asteroids, because it takes skill to zip through that on full boost, and if people can catch up to you, then they've earned the kill. It makes sense when you're trying to capture the flag; that's kindof the point of that game type. I can even understand trying to lure a bunch of turtled tangos away from their carrier, but I've seen far too many aces fly all the way across the map, hide in their carrier, and sit there like a whimpering bitch, just because one person started shooting at them.
Knock it off.
Here's how it breaks down:
1) You waste your own and your team's time. Flying all the way back to the carrier takes time, and during that time, you're not gaining any kills, you're not running the flag, and you're not assaulting their carrier. I.E. You're losing. Not only are you losing, but your team is losing because of you. You could argue that if you survive, you're taking a kill away from the enemy, but I'd rather have everyone focused on the objective than one less kill on the enemy's tally.
2) You're going back to the carrier anyway, why not blow up? Once you get to the carrier, your ass end is probably shot to shite, you're probably out of boost, and your testicles have been jettisoned out the exhaust. You have to spend a good amount of time waiting for all of that to slowly come back (the testicles might be lost for good). Sticking around in a fight, you might get blown up; Heck, you probably will get blown up, but you also might blow someone else up, AND you magically reappear back at the carrier with full shields and boost (and both testicles). So why not man up and explode?
3) loss of morale/cover for teammates. How shite is it to be flying with three buddies towards the carrier, only to find yourself alone when you get there? Very shite. So when you're in a furball, and you see one of your team flying away, you're going to wonder if maybe you're losing that battle, and what those two tiny orbs are floating around in space (Hint: they're testicles not wanting to be a part of such cowardice). So not only are you distracted by your buddy zooming off (and his balls splatting against your cockpit), but the enemy has one less person to shoot at, causing their fire to be focused more on the people who are still in possession of both testes.
There might be more reasons, but frankly I think this is enough. So to put it all in one simple catch phrase:
Man up: Blow up.
Bhrome- Posts : 21
Join date : 2012-06-29
Age : 36
Location : Oregon
Re: Running away like a bitch.
Sadly, many that this post would apply to are not members of the forum to read it. Even if they aren't, I'm quite confident that they realize exactly the point you're making and often cry themselves to sleep for being a coward in many other facets of their lives...
If I'm in something fast enough to chase, I like to follow them inside their carrier and take them out while they hide (unless we're on Rock Field and near the home carrier). Sidewinder or G5 is great for this due to fast rocket reloads.
I'll duck away from a fight if I'm being overwhelmed, but I'll head for some rocks and try to take out as many as I can before they get me.
If I'm in something fast enough to chase, I like to follow them inside their carrier and take them out while they hide (unless we're on Rock Field and near the home carrier). Sidewinder or G5 is great for this due to fast rocket reloads.
I'll duck away from a fight if I'm being overwhelmed, but I'll head for some rocks and try to take out as many as I can before they get me.
Re: Running away like a bitch.
Does it count as cowardice if I run and hide at the enemy carrier though? v:
It's a neat trick that. The external enemy turrets are entirely meaningless and people tend to be overconfident when on their home turf. People see you barreling past them towards their carrier, they tend to chase. Add to that most pilots' inability to tell their own asses from up when around a carrier and you have the ideal setup for shooting in the back the people who think they're chasing you.
The trick isn't to fight in front of the enemy carrier, it's to lure enemies to fight behind it. Nobody clears the baffles.
It's a neat trick that. The external enemy turrets are entirely meaningless and people tend to be overconfident when on their home turf. People see you barreling past them towards their carrier, they tend to chase. Add to that most pilots' inability to tell their own asses from up when around a carrier and you have the ideal setup for shooting in the back the people who think they're chasing you.
The trick isn't to fight in front of the enemy carrier, it's to lure enemies to fight behind it. Nobody clears the baffles.
Jiel- Posts : 143
Join date : 2012-06-04
Re: Running away like a bitch.
i can understand your frustration at those who run off at the sight of just one enemy flying at them (or after taking any damage at all since leaving their carrier). in ca & ctf there are times when you need to return to your carrier, and yes you're sometimes better off being blown up than trying to leg it all the way back (which for both game types is mostly detrimental).
this point only applies to s&d games, but anyway... if the odds appear to you such that you won't be able to score a kill or aid in one before being overwhelmed, retreating to avoid being killed could be desirable for two, and only, two reasons. 1, you draw in enemy ships closer to your own team / carrier. and 2, you avoid the other team from scoring another kill (and possible assist). while i cant see a reason to argue against #1, #2 i expect some to take issue with because it is cheap... yes it does bring the kill/death efficiency up a little when you do it, and yes it is a cheap tactic.
and as far as running from just one enemy goes, yeah, its pointlessly dull. the only excuses are either to skirmish with that one target (ie, try to re-approach them from a more favorable angle / buy time to regenerate boost) or because you see that they have backup some distance away with nothing to do...
but that aside, it is irritating indeed to chase down someone who runs away for no discernibly good reason...
this point only applies to s&d games, but anyway... if the odds appear to you such that you won't be able to score a kill or aid in one before being overwhelmed, retreating to avoid being killed could be desirable for two, and only, two reasons. 1, you draw in enemy ships closer to your own team / carrier. and 2, you avoid the other team from scoring another kill (and possible assist). while i cant see a reason to argue against #1, #2 i expect some to take issue with because it is cheap... yes it does bring the kill/death efficiency up a little when you do it, and yes it is a cheap tactic.
and as far as running from just one enemy goes, yeah, its pointlessly dull. the only excuses are either to skirmish with that one target (ie, try to re-approach them from a more favorable angle / buy time to regenerate boost) or because you see that they have backup some distance away with nothing to do...
but that aside, it is irritating indeed to chase down someone who runs away for no discernibly good reason...
the-anger- Posts : 1247
Join date : 2012-07-05
Age : 34
Location : Australia (+10 GMT)
Re: Running away like a bitch.
~peeks in from hiatus~
If a person doesn't have testes to begin with, does this post still apply?
If a person doesn't have testes to begin with, does this post still apply?
Varia- Posts : 22
Join date : 2012-06-24
Age : 41
Location : New York, US
Re: Running away like a bitch.
Hmmm, I suppose so. Ovaries? Theoretical testes? Or perhaps just replace 'testes' with 'Honor, scruples, and earned respect'.Varia wrote:~peeks in from hiatus~
If a person doesn't have testes to begin with, does this post still apply?
There's a couple of aces I lost respect for because they've resorted to this kind of tactic.
Bhrome- Posts : 21
Join date : 2012-06-29
Age : 36
Location : Oregon
Re: Running away like a bitch.
Haha, no, that's pretty badass. I know I've done it a few times. Getting people to chase you around the tail-fins is always a good time. Ends up being sort of a scooby-doo type scenario, where they're chasing me, then I'm chasing them, then they can't find me 'cause I've flown away, then they run into a wall and die.Jiel wrote:Does it count as cowardice if I run and hide at the enemy carrier though? v:
It's a neat trick that. The external enemy turrets are entirely meaningless and people tend to be overconfident when on their home turf. People see you barreling past them towards their carrier, they tend to chase. Add to that most pilots' inability to tell their own asses from up when around a carrier and you have the ideal setup for shooting in the back the people who think they're chasing you.
The trick isn't to fight in front of the enemy carrier, it's to lure enemies to fight behind it. Nobody clears the baffles.
Bhrome- Posts : 21
Join date : 2012-06-29
Age : 36
Location : Oregon
Re: Running away like a bitch.
And I do make allowances for those scenarios. Making a tactical retreat because there's a wall of red flying your way is just smart.the-anger wrote:i can understand your frustration at those who run off at the sight of just one enemy flying at them (or after taking any damage at all since leaving their carrier). in ca & ctf there are times when you need to return to your carrier, and yes you're sometimes better off being blown up than trying to leg it all the way back (which for both game types is mostly detrimental).
this point only applies to s&d games, but anyway... if the odds appear to you such that you won't be able to score a kill or aid in one before being overwhelmed, retreating to avoid being killed could be desirable for two, and only, two reasons. 1, you draw in enemy ships closer to your own team / carrier. and 2, you avoid the other team from scoring another kill (and possible assist). while i cant see a reason to argue against #1, #2 i expect some to take issue with because it is cheap... yes it does bring the kill/death efficiency up a little when you do it, and yes it is a cheap tactic.
and as far as running from just one enemy goes, yeah, its pointlessly dull. the only excuses are either to skirmish with that one target (ie, try to re-approach them from a more favorable angle / buy time to regenerate boost) or because you see that they have backup some distance away with nothing to do...
but that aside, it is irritating indeed to chase down someone who runs away for no discernibly good reason...
Even in Carrier assault and CTF, why would you want to lure your enemy to your carrier? That's where they wanted to go in the first place. In all game types, the enemy carrier is the font of all objectives. Luring an enemy there is like saying, "hey, you might not be able to get me, but there's a nice, juicy flag up there for the taking." or "Why don't you stick around for a while and blow up some turrets?"
Now, I realize that most noobs aren't going to take advantage of the opportunity presented to them, because they're noobs and don't know how to play the game, but if you're running from just one noob all the way back to your carrier to gain 'tactical advantage', you need to stop playing for a while and re-evaluate your life.
Bhrome- Posts : 21
Join date : 2012-06-29
Age : 36
Location : Oregon
Re: Running away like a bitch.
Does it count if I tried to kill yet manage to stay alive then run and hide at the edge of the map?
Twilight Sparkleā¢- Posts : 108
Join date : 2012-07-01
Age : 27
Location : Bathroom,Philippines
Re: Running away like a bitch.
Bhrome wrote: 'testes' with 'Honor, scruples, and earned respect'
I can dig it.
Fortunately, I prefer hiding around the core of the broken moon and playing opportunist while I recover.
Twilight Sparkle wrote:Does it count if I tried to kill yet manage to stay alive then run and hide at the edge of the map?
Hm. I view this tactic as legitimate. I can count any number of times where I've been fixated on destroying someone in CA and they've pulled that. I end up forgetting my place and get dragged away to god knows where, then I turn around and see mushroom clouds.
Varia- Posts : 22
Join date : 2012-06-24
Age : 41
Location : New York, US
Re: Running away like a bitch.
Bhrome wrote:STOP IT.
Seriously.
You're aces. ACT LIKE IT.
I understand getting out of a bad situation, regrouping, regenerating, and getting back in it. I enjoy making people chase you through a field of asteroids, because it takes skill to zip through that on full boost, and if people can catch up to you, then they've earned the kill. It makes sense when you're trying to capture the flag; that's kindof the point of that game type. I can even understand trying to lure a bunch of turtled tangos away from their carrier, but I've seen far too many aces fly all the way across the map, hide in their carrier, and sit there like a whimpering bitch, just because one person started shooting at them.
Knock it off.
Here's how it breaks down:
1) You waste your own and your team's time. Flying all the way back to the carrier takes time, and during that time, you're not gaining any kills, you're not running the flag, and you're not assaulting their carrier. I.E. You're losing. Not only are you losing, but your team is losing because of you. You could argue that if you survive, you're taking a kill away from the enemy, but I'd rather have everyone focused on the objective than one less kill on the enemy's tally.
2) You're going back to the carrier anyway, why not blow up? Once you get to the carrier, your ass end is probably shot to shite, you're probably out of boost, and your testicles have been jettisoned out the exhaust. You have to spend a good amount of time waiting for all of that to slowly come back (the testicles might be lost for good). Sticking around in a fight, you might get blown up; Heck, you probably will get blown up, but you also might blow someone else up, AND you magically reappear back at the carrier with full shields and boost (and both testicles). So why not man up and explode?
3) loss of morale/cover for teammates. How shite is it to be flying with three buddies towards the carrier, only to find yourself alone when you get there? Very shite. So when you're in a furball, and you see one of your team flying away, you're going to wonder if maybe you're losing that battle, and what those two tiny orbs are floating around in space (Hint: they're testicles not wanting to be a part of such cowardice). So not only are you distracted by your buddy zooming off (and his balls splatting against your cockpit), but the enemy has one less person to shoot at, causing their fire to be focused more on the people who are still in possession of both testes.
There might be more reasons, but frankly I think this is enough. So to put it all in one simple catch phrase:Man up: Blow up.
Amen, Hallelujah, Salut, and Bravo. I applaud you, and agree 100%
Yeah, I'll admit to ducking into the carrier once or twice in a round before I get blown to hell. That usually only happens when the battle is RIGHT outside our front door, and a couple unlucky saps try to follow me. I use it a herd-thinning technique when my boys are getting swamped in a S&D match, the green-tails who don't know follow, and get blown right out the airlock, but then I come RIGHT back out, guns blazing.
To camp outside the carrier, tossing nukes or missiles, taking potshots at the flag runner, only to duck back inside when someone shoots at you, is complete and total cowardice, and is simply horrid.
It's better to die on my feet, than live life on my knees.
~{MFN}~ LCDR McMuffin- Posts : 56
Join date : 2012-07-13
Age : 32
Location : In your rear-view mirror
Re: Running away like a bitch.
My view is that you are going to see this sort of behaviour, be it from an ace or any of the less skilled players. Don't get tied up in how others play just enjoy what you do... After all its just a game... If you are going to start getting wound up by others behaviour then you are on a downhill slope my friend...
Sure i've seen camping bombers take a few bullets and duck in the carrier, its slightly frustrating but deal with it, if you dont like thier game play style dont pursue them, sure on occasion I've taken a tactical retreat usually into the roids or carrier if i'm conveniently close when i've picked up one too many competent tails and need a shield regen. The carrier internal turrets are very good at evening the odds when you have 3 or 4 after you. About half the time its the correct tactic and can often get me back in the fight 10-15 seconds sooner than getting iced and respawning, the other 50% well some people just won't give up on a chase which I respect....
The thing that really makes me laugh about this game is if you are doing really well in a round... you worked up a 1k bounty and its all looking great, then all of a sudden half a dozen enemy see red and the price tag on your head and you get swamped, you try to work the angles, maybe take out one or two, but you just get completely overwhelmed with red trails all around you.... there are times I have been right on the last cpl of segments of shield and looked behind thinking... I'll just let go of the mouse and watch the explosion...... now that is the time when you do just have to let go.... but if you have a chance of evade and regen then take it...!
Sure i've seen camping bombers take a few bullets and duck in the carrier, its slightly frustrating but deal with it, if you dont like thier game play style dont pursue them, sure on occasion I've taken a tactical retreat usually into the roids or carrier if i'm conveniently close when i've picked up one too many competent tails and need a shield regen. The carrier internal turrets are very good at evening the odds when you have 3 or 4 after you. About half the time its the correct tactic and can often get me back in the fight 10-15 seconds sooner than getting iced and respawning, the other 50% well some people just won't give up on a chase which I respect....
The thing that really makes me laugh about this game is if you are doing really well in a round... you worked up a 1k bounty and its all looking great, then all of a sudden half a dozen enemy see red and the price tag on your head and you get swamped, you try to work the angles, maybe take out one or two, but you just get completely overwhelmed with red trails all around you.... there are times I have been right on the last cpl of segments of shield and looked behind thinking... I'll just let go of the mouse and watch the explosion...... now that is the time when you do just have to let go.... but if you have a chance of evade and regen then take it...!
Wolfski- Posts : 610
Join date : 2012-06-12
Age : 56
Location : UK
Re: Running away like a bitch.
im going to share my ''solution'' with you, if they are on the enemy team simply ignore them, let them run to their carrier while you kill 4 or more of their teammates that would frustrate them to the point of rage quit, if they are on your team simply kill more foes than them and brag of it all day that would get them angry and competitive enough to throw self preservation away
my 2 cents
my 2 cents
Viking Jack- Posts : 497
Join date : 2012-06-19
Age : 37
Re: Running away like a bitch.
But ... but ... they're serving espresso with croissants & profiteroles back in the hangar cafe! Sorry, I really struggle to fly without a frequent caffeine & sugar fix.
longshot- Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia
Re: Running away like a bitch.
*Another quick visit from break land*
I can understand an occasional strategic retrograde advance as much as the next guy but when it gets to be habit there may be an issue.
Of course you could just kill them quickly and save everyone time.
I can understand an occasional strategic retrograde advance as much as the next guy but when it gets to be habit there may be an issue.
Of course you could just kill them quickly and save everyone time.
Agent of Change- Posts : 551
Join date : 2012-06-03
Age : 42
Location : Baltimore, MD
Re: Running away like a bitch.
I mostly camp outside of my own carrier and pull defense, but that's mostly in CTF and Assault. In S&D, I have been known to blast into a swarm of five or more enemies (Sometimes up to ten, on a good match...) with my shield indicator only showing one or two blips. I'm usually killed within a minute or two, but I can still wreak havok on the enemy.
This tactic helps quite a bit on CTF, too... I pick up the flag and run it as close to the base as I can get. This aids in retrieving the flag before it resets to the top of the enemy carrier by resetting the timer thing. There was one CTF match where I ran the flag through the rock field map, I got it about half way, and was killed. As soon as I respawned, I immediately emptied my boost to retrieve the flag and got it closer to my carrier. I repeated this pattern four or five times until, voila! the flag was captured.
Smart? Hell no. Brave? Of that, there can be no doubt.
This tactic helps quite a bit on CTF, too... I pick up the flag and run it as close to the base as I can get. This aids in retrieving the flag before it resets to the top of the enemy carrier by resetting the timer thing. There was one CTF match where I ran the flag through the rock field map, I got it about half way, and was killed. As soon as I respawned, I immediately emptied my boost to retrieve the flag and got it closer to my carrier. I repeated this pattern four or five times until, voila! the flag was captured.
Smart? Hell no. Brave? Of that, there can be no doubt.
Re: Running away like a bitch.
I demand that this post/thread be deleted immediately. As a confirmed missile boat pilot nothing makes me happier than seeing a wounded ship fleeing into the clear air in front of a carrier. It's an easy fire-and-forget kill.
Quantum Razor- Posts : 30
Join date : 2012-07-09
Location : California
Re: Running away like a bitch.
I miss, when the carriers had the anemic MG turrets inside. It was fun dogfighting in the enemy carrier, and too many are exploiting the inside of their carrier as a safe zone. I would like to see the heavy beam cannons replaced with fast tracking MG turrets. That way they could take out nukes, but would not be a major threat to raiders chasing down crybabies, who like to pout inside their carriers.
MJ- Posts : 168
Join date : 2012-08-27
Age : 52
Location : Elkhart, Indiana
Re: Running away like a bitch.
You make excellent points mj.
longshot- Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia
Re: Running away like a bitch.
i have mixed feelings on inside turrets....
on the one hand, you dont want the inside of your carrier being home to 4 enemy bombers cleverly evading the turrets, lobbing nukes into their blind zones (or away from the turrets such that the turrets dont aim at the nukes).
on the other hand, you dont want crybabies living in their carrier either...
happy medium?
mg's wont stop bombers, you need the beams... beams are excessively op for this reason, but in effect also safeguard anyone inside their carrier almost to a guarantee.
clearly the answer is mg turrets inside... but... these turrets must prioritize nukes over ships (currently they do not). or better yet, more turrets around the blimin front/rear entrances (the front/rear entrances are prone to nuke shots from the inside aiming at the inner sides of the carrier, which turrets cannot reach while they are trying to shoot down the bombers flying about)
on the one hand, you dont want the inside of your carrier being home to 4 enemy bombers cleverly evading the turrets, lobbing nukes into their blind zones (or away from the turrets such that the turrets dont aim at the nukes).
on the other hand, you dont want crybabies living in their carrier either...
happy medium?
mg's wont stop bombers, you need the beams... beams are excessively op for this reason, but in effect also safeguard anyone inside their carrier almost to a guarantee.
clearly the answer is mg turrets inside... but... these turrets must prioritize nukes over ships (currently they do not). or better yet, more turrets around the blimin front/rear entrances (the front/rear entrances are prone to nuke shots from the inside aiming at the inner sides of the carrier, which turrets cannot reach while they are trying to shoot down the bombers flying about)
the-anger- Posts : 1247
Join date : 2012-07-05
Age : 34
Location : Australia (+10 GMT)
Re: Running away like a bitch.
What if I just run away whilst shouting whoop whoop whoop like zoidberg?
Vonstapler- Posts : 67
Join date : 2012-07-16
Age : 32
Location : Oregon
Re: Running away like a bitch.
no one can hear you in space... besides, being cold blooded means heat seeking missiles have no effect, so why run
the-anger- Posts : 1247
Join date : 2012-07-05
Age : 34
Location : Australia (+10 GMT)
Re: Running away like a bitch.
Actually, I just recently installed a high power wide band radio transmitter into my G5, so from time to time I cut in on everyone's radio chatter in order to zoidberg it up. Also, who's to say I'm running away from missiles? Normally it's between 4 and 7 angry mambas on my tail.
Vonstapler- Posts : 67
Join date : 2012-07-16
Age : 32
Location : Oregon
Re: Running away like a bitch.
Don't run, embrace them with a creeper hugVonstapler wrote:Actually, I just recently installed a high power wide band radio transmitter into my G5, so from time to time I cut in on everyone's radio chatter in order to zoidberg it up. Also, who's to say I'm running away from missiles? Normally it's between 4 and 7 angry mambas on my tail.
necrio- Posts : 50
Join date : 2012-09-29
Location : aaaa
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