Advanced Fighter Tactics And Combat (AFTAC) Primer
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Advanced Fighter Tactics And Combat (AFTAC) Primer
AFTAC PRIMER
CONTENTS
_________________________________________________
Introduction
Missions
1. Welcome to Flight School, Pilot - Bif
_______________________________________________________________________________________
v1.2 - 30/06/2012 - added Game Types, Game Maps. Re-organised Index/Sections. Added some links.
v1.1 - 15/06/2012 - added initial links to write-ups or YouTube video content in Ships; added CTF and Missions links; He-3/credit costs to unlock ships; added Misc FAQ category.
v1.0 - ??/06/2012 - posted AFTAC Primer framework.
CONTENTS
- Introduction
- Missions
- Game Types
- Maps
- Ships
- Tactics & Combat
- Misc FAQ
_________________________________________________
Introduction
Missions
1. Welcome to Flight School, Pilot - Bif
_______________________________________________________________________________________
v1.2 - 30/06/2012 - added Game Types, Game Maps. Re-organised Index/Sections. Added some links.
v1.1 - 15/06/2012 - added initial links to write-ups or YouTube video content in Ships; added CTF and Missions links; He-3/credit costs to unlock ships; added Misc FAQ category.
v1.0 - ??/06/2012 - posted AFTAC Primer framework.
Last edited by jazzycat on Sat Jun 30, 2012 11:08 am; edited 13 times in total
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Re: Advanced Fighter Tactics And Combat (AFTAC) Primer
Reserved for AFTAC Primer expansion if needed.
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Re: Advanced Fighter Tactics And Combat (AFTAC) Primer
Reserved for AFTAC Primer expansion 3 if needed. Optimism? Yes!
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
GAME TYPES
GAME TYPE
1. CARRIER ASSAULT
Destroy the Enemy Carrier by taking out turrets and causing direct damage with heavy cannon fire, advanced torpedoes and nuclear warheads! All while defending your own Carrier from attack!
Each Carrier has a thin bar showing how much damage has been done (red) and remaining health (green). The blue/red bars below the Faction Banners in the top left/right corners of the in-game screen will also shrink in size to reflect how much health each Carrier has left.
Carriers require approximately 8 torpedo hits to destroy. All torpedos are launched unarmed. Once launched they will go through an arming phase (4-5 seconds) which is indicated by a "clock segment" HUD graphic attached to the torpedo itself. Armed torpedos will have a nuclear symbol. Only armed torps will do damage, and torpedos can be shot down at any time by the enemy ships or turrets.
For Carrier Assault ONLY:
— 25 Cred for Ship Kills
— 25 Cred for Assists
— 50 Cred for Torpedo Kills (destroying an enemy torpedo)
— 100 Cred for Turret Kills
— 250 Cred for a successful Torpedo Hit
— 300 Cred for Carrier Kill
— 500 Cred bonus for each team should both Carriers survive
— 500 Cred completion bonus for both teams at end of round
— 500 Cred + 100 Cred-per-minute-remaming-on-the-clock Victory bonus for the team the destroys the enemy Carrier
2. CAPTURE THE FLAG
Steal the Enemy's Green Flag and bring it back to your own Flag Platform on the Tower-Side of your Carrier.
At the same time make sure to Defend the very same Flag Platform on your Carrier against anyone trying to steal your Red Flag, which will only appear when stolen by the Enemy. A Flag that's being carried will have a CIRCLE. A Flag that's been dropped will have a TRIANGLE.
After 20 seconds the Flags will start to flash slowly, then rapidly, and after ~30 seconds the Flag will re-spawn back on the Carrier Platform it belongs to unless picked-up and tagged by the flag-carrier (you get the flag just by flying into it). Flags CANNOT be returned and must be defended from capture until they re-spawn back on the Carrier. Flags CANNOT be dropped once picked up.
PILOTS' BONUS : Slipstream's Guide to CTF - A Pirate's Life
SEARCH & DESTROY
1. CARRIER ASSAULT
Destroy the Enemy Carrier by taking out turrets and causing direct damage with heavy cannon fire, advanced torpedoes and nuclear warheads! All while defending your own Carrier from attack!
Each Carrier has a thin bar showing how much damage has been done (red) and remaining health (green). The blue/red bars below the Faction Banners in the top left/right corners of the in-game screen will also shrink in size to reflect how much health each Carrier has left.
Carriers require approximately 8 torpedo hits to destroy. All torpedos are launched unarmed. Once launched they will go through an arming phase (4-5 seconds) which is indicated by a "clock segment" HUD graphic attached to the torpedo itself. Armed torpedos will have a nuclear symbol. Only armed torps will do damage, and torpedos can be shot down at any time by the enemy ships or turrets.
For Carrier Assault ONLY:
— 25 Cred for Ship Kills
— 25 Cred for Assists
— 50 Cred for Torpedo Kills (destroying an enemy torpedo)
— 100 Cred for Turret Kills
— 250 Cred for a successful Torpedo Hit
— 300 Cred for Carrier Kill
— 500 Cred bonus for each team should both Carriers survive
— 500 Cred completion bonus for both teams at end of round
— 500 Cred + 100 Cred-per-minute-remaming-on-the-clock Victory bonus for the team the destroys the enemy Carrier
2. CAPTURE THE FLAG
Steal the Enemy's Green Flag and bring it back to your own Flag Platform on the Tower-Side of your Carrier.
At the same time make sure to Defend the very same Flag Platform on your Carrier against anyone trying to steal your Red Flag, which will only appear when stolen by the Enemy. A Flag that's being carried will have a CIRCLE. A Flag that's been dropped will have a TRIANGLE.
After 20 seconds the Flags will start to flash slowly, then rapidly, and after ~30 seconds the Flag will re-spawn back on the Carrier Platform it belongs to unless picked-up and tagged by the flag-carrier (you get the flag just by flying into it). Flags CANNOT be returned and must be defended from capture until they re-spawn back on the Carrier. Flags CANNOT be dropped once picked up.
PILOTS' BONUS : Slipstream's Guide to CTF - A Pirate's Life
SEARCH & DESTROY
Bif's First Day of Flight School Re-Cap wrote:Search and Destroy [SD] Missions
Search and Destroy should really be called Slaughter and Don't Die. But we'd have to change the official abbreviation to [SDD], which would be expensive. The [SD] mission is a race to get a certain number of kills ranging from 10 to 75. If it's just you against 'Agent of Change', say on the Australian server, then you need 10 kills (and a rabbit's foot). If there are two full teams, you'll need 75 kills as a team.
In [SD], you are both killer AND corpse. Every time you kill an enemy, we get a point and we progress toward VICTORY. Every time you die, well, you just helped our foes. You traitor! That's right, dying is officially considered an act of treason in this mission. So the statistic that really matters here is the Kill/Death ratio.
Here are a few tips to avoid becoming a pinkish mist amongst the stars:
- Buddy up and stay near the pack. Even if the 'buddy' is a random guy that happened to launch just before you, fewer deaths will be racked up against our team if you look after a person on our team. Also, you'll get some easy kills since the slob that just jumped your buddy isn't paying attention to you. Usually.
- Keep close to rocks. You can't be attacked through a rock. You can't even be detected through a rock. Even if you can be seen by an enemy on your side of the rock, you'll be much less obvious. That long burst that should have killed you? Half of the bullets hit rocks, unless you're flying out in the open.
- Conserve health, ammo, and afterburners. When these are low, especially health, run! Fly around the asteroids in safe and inconspicuous ways until you're back in shape. I don't know...fly casual!
- Forget 'fair'. Fight dirty. Fight like a girl, if that's what it takes. Attack from behind if you can, or from an angle. But if you go head-to-head and you both die, all you accomplished is you just added one point to both teams' score. Not very impressive, and not very useful.
YOU DO NOT GET CRED FOR DESTROYING THE ENEMY CARRIER IN SEARCH AND DESTROY MISSIONS
We were all new players at one time, and I was a particularly new player in my day. This is why bombing the enemy carrier during CTF or SD missions is stilled called "Biffing it" to this day. Do not let this happen to you, lads. Bomb the carrier in Carrier Assault ONLY. Do the mission that you are assigned, so we don't have to go through the trouble of manually deleting your name from all of our data systems. It's just too much hassle.
Last edited by jazzycat on Sat Jun 30, 2012 10:15 am; edited 1 time in total
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Game Maps
GAME MAPS
1. Broadsides - Carriers in close proximity for fast, fierce battle.
2. Asteroid Field - A scattered field of grey asteroids, perfect for a fur-ball dog-fight, ambush from cover, or hit-and-run tactics.
3. Broken Moon - Fractured mass of red moon-rock, with a solid core that's riddled with tunnels and canyons, a broken hull surface, and a scattered ring of asteroids. Keep an eye on your tail!
1. Broadsides - Carriers in close proximity for fast, fierce battle.
2. Asteroid Field - A scattered field of grey asteroids, perfect for a fur-ball dog-fight, ambush from cover, or hit-and-run tactics.
3. Broken Moon - Fractured mass of red moon-rock, with a solid core that's riddled with tunnels and canyons, a broken hull surface, and a scattered ring of asteroids. Keep an eye on your tail!
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Light, Medium, Heavy Fighters & Bombers - Statistics / Guides / Reviews
Ships
Ships are available to Pilots from four distinct classes: Light Fighters, Medium Fighters, Heavy Fighters and Bombers, each with its own unique capabilities and limitations. Some are mass-produced in large numbers by the St. James Shipwright Company, while other craft have only seen limited production, like the X99 Merlin from Wilson R&D.
As a new recruit, you will be given basic training in the two back-bones of the fleet, the Light Fighter class F-3 Mamba and Bomber class B-7 Rhino. A smart Pilot takes the time to learn what sort of class and flying style suits them best in order to maximise their impact on the opposition before diversifying into the other Fighter flights or more specialised space-craft.
* Ships in BOLD have links to further info on strategy, video or discussion. So does each section heading, eg. "Light Fighters".
LINK: Ship Statistic Tables: New Planes > Fully Up-Graded
LINK: Damage Related Stats for Ships Armed with Machine Guns (MG-DPS)
Ships are available to Pilots from four distinct classes: Light Fighters, Medium Fighters, Heavy Fighters and Bombers, each with its own unique capabilities and limitations. Some are mass-produced in large numbers by the St. James Shipwright Company, while other craft have only seen limited production, like the X99 Merlin from Wilson R&D.
As a new recruit, you will be given basic training in the two back-bones of the fleet, the Light Fighter class F-3 Mamba and Bomber class B-7 Rhino. A smart Pilot takes the time to learn what sort of class and flying style suits them best in order to maximise their impact on the opposition before diversifying into the other Fighter flights or more specialised space-craft.
* Ships in BOLD have links to further info on strategy, video or discussion. So does each section heading, eg. "Light Fighters".
LINK: Ship Statistic Tables: New Planes > Fully Up-Graded
LINK: Damage Related Stats for Ships Armed with Machine Guns (MG-DPS)
- F-3 Mamba
- F-3X Sidewinder (1500 He-3 or 300,000 credits to unlock)
- M3 Cobra (2350 He-3 or 350,000 credits to unlock)
- M10 Krait (2900 He-3 or 370,000 credits to unlock)
- V-66 Viper (5400 He-3 or 850,000 credits to unlock)
Medium Fighters - Overview of the Medium Fighters Class
- FM-25 Nighthawk (540 He-3 or 95,000 credits to unlock)
- G5 Kingfisher (??? He-3 or ??? credits to unlock)
- X99 Merlin (7500 He-3 or 1,000,000 credits to unlock)
Heavy Fighters - FH-90 Stingray (850 He-3 or 150,000 credits to unlock)
- Fixing the FH-Stingray
- FH-100 Hammerhead (1600 He-3 or 250,000 credits to unlock)
- FH-200 Piranha (??? He-3 or ??? credits to unlock)
- A80 Barracuda (2200 He-3 or 325,000 credits to unlock)
- FH-250 Swordfish (5400 He-3 or 850,000 credits to unlock)
Bomber Fighters - B-7 Rhino
- B-10T Timberwolf (950 He-3 or 200,000 credits to unlock)
- B-10G Grizzly (1450 He-3 or 300,000 credits to unlock)
- H4B Bison (450 He-3 or 90,000 credits to unlock)
- B-10X Panther (3350 He-3 or 600,000 credits to unlock)
Light Fighters
Last edited by jazzycat on Sat Jun 30, 2012 11:05 am; edited 1 time in total
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Tactics & Combat
TACTICS & COMBAT
ROOKIE BASICS
(more to come; in the meantime - head on over to Helpful Hints for Newbies, and we apologise for the mess!).
Xron's Guide to Using a Beam Cannon
ADVANCED PILOTING TECHNIQUES
Abstractness' Guide to Destroying Turrets in a Heavy Fighter - note the angle of approach, when boost is used, targeting/reticule placement, constantly moving from one target to the next, etc.
Longshot's Guide to Intercepting in the FH-100 Hammerhead, tactics may apply to other Heavy Fighters.
MISSION STRATEGIES
Carrier Assault - How to Bomb the Carrier with a Bomber, also known as "The Complex Lain" Maneuver
Carrier Assault - Longshot's Guide to Defending against Bomber Tactics
Search & Destroy - Veteran Pilot Flying Technique, note the highly aggressive, predatory movement; watch for throttle speeds, when boost is used, how the ship counter-rolls and where the directional pointers go, note when/where/how gun-fire and missiles are targeted/used, etc.
- Rookie Basics Refresher (eg. don't squander boost, don't go head-to-head, when to use dumb-fire rockets, etc)
- Advanced Piloting Techniques (eg. turret-dancing in a non-bomber, Mamba-drifting, asteroid-humping to evade fire, using terrain to break line-of-sight from the enemy and enemy carrier fire, etc)
- Working in Tandem/Squadron (eg. bomber/mamba pairs, flag grabber/flag escort, bait/ambush either with a heavy/light or a bounty/sharpshooter, etc)
- Mission Strategies (eg. what to do if the other side has a V66 or Sidewinder in CTF, other stat specific to plane-types/classes etc)
ROOKIE BASICS
(more to come; in the meantime - head on over to Helpful Hints for Newbies, and we apologise for the mess!).
Xron's Guide to Using a Beam Cannon
ADVANCED PILOTING TECHNIQUES
Abstractness' Guide to Destroying Turrets in a Heavy Fighter - note the angle of approach, when boost is used, targeting/reticule placement, constantly moving from one target to the next, etc.
Longshot's Guide to Intercepting in the FH-100 Hammerhead, tactics may apply to other Heavy Fighters.
MISSION STRATEGIES
Carrier Assault - How to Bomb the Carrier with a Bomber, also known as "The Complex Lain" Maneuver
Carrier Assault - Longshot's Guide to Defending against Bomber Tactics
Search & Destroy - Veteran Pilot Flying Technique, note the highly aggressive, predatory movement; watch for throttle speeds, when boost is used, how the ship counter-rolls and where the directional pointers go, note when/where/how gun-fire and missiles are targeted/used, etc.
Last edited by jazzycat on Sat Jun 30, 2012 10:59 am; edited 1 time in total
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Miscellaneous Frequently Asked Questions
Miscellaneous FAQ
Q: How much will it cost to fully upgrade a ship?
A: There are eight possible upgrades with five tiers or grades of each available.
8(1000) + 8(3000) + 8(5000) + 8(7000) + 8(15,000) = 248,000 credits
This adds up quicker than you might think, and even faster with boosts applied.
Q: How do I regain health?
A: Regenerates over time. There is a 10 second delay after being damaged before shielding starts to regenerate and you start to regain health one 'bubble' at a time. If damage is taken during regeneration the 10-second delay will kick-in again, so fly fancy/hide/return to the carrier for cover. You should see full shields restored within 10-20 seconds from fully depleted depending on your ship class and model.
Q: How much will it cost to fully upgrade a ship?
A: There are eight possible upgrades with five tiers or grades of each available.
8(1000) + 8(3000) + 8(5000) + 8(7000) + 8(15,000) = 248,000 credits
This adds up quicker than you might think, and even faster with boosts applied.
Q: How do I regain health?
A: Regenerates over time. There is a 10 second delay after being damaged before shielding starts to regenerate and you start to regain health one 'bubble' at a time. If damage is taken during regeneration the 10-second delay will kick-in again, so fly fancy/hide/return to the carrier for cover. You should see full shields restored within 10-20 seconds from fully depleted depending on your ship class and model.
Last edited by jazzycat on Sat Jun 30, 2012 10:47 pm; edited 1 time in total
jazzycat- Posts : 416
Join date : 2012-06-05
Age : 43
Location : Australia
Re: Advanced Fighter Tactics And Combat (AFTAC) Primer
I notice that there isn't a screenshot for Broadsides...
Next time I go on, I'm gonna take one, and post it here. I know a good angle to use.
I'm also gonna try to get better shots of Broken Moon and Asteroid Field. Kay?
Next time I go on, I'm gonna take one, and post it here. I know a good angle to use.
I'm also gonna try to get better shots of Broken Moon and Asteroid Field. Kay?
Re: Advanced Fighter Tactics And Combat (AFTAC) Primer
Nightwing wrote:I notice that there isn't a screenshot for Broadsides...
Next time I go on, I'm gonna take one, and post it here. I know a good angle to use.
I'm also gonna try to get better shots of Broken Moon and Asteroid Field. Kay?
Fine by me.
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