NEW PATCH INCOMING
+8
Smooticus
Quantum Razor
Nyxy
Complex lain
Verkytr
Viking Jack
longshot
Agent of Change
12 posters
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NEW PATCH INCOMING
User Echo wrote:So there should be a patch coming today. Mainly just balance changes, and some behind-the-scenes changes that will help us fix bugs.
In no particular order:
Mamba and Rhino shield delay has been further reduced.
Mamba shield regen has been increased.
Nighthawk and Sidewinder can fire rockets more frequently.
Nighthawk heat regen has been increased.
Sidewinder boost regen has been increased.
Mamba acceleration has been increased.
Stingray can fire missiles more frequently.
Heavy Cannon damage has been increased.
Missiles fire less frequently, but move faster.
Rockets fire more frequently and move faster.
Carrier health has been increased.
The Carrier will take much less damage from normal weapons.
Two extra turrets have been added inside the hangar to make it a less viable location for torpedo attacks.
The damage and turn speed of the hangar turrets has been *slightly* increased.
Disconnecting will no longer help you survive a dog-fight.
Players may no longer collect their own bounties if they end the match with it.
I'll get this out as quickly as I can. Then I'll spend some time trying to stomp out the nasty server bugs before beginning work on the match-making system.
Your feedback is always appreciated.
--wj
Last edited by Agent of Change on Tue Jul 10, 2012 12:39 pm; edited 3 times in total
Agent of Change- Posts : 551
Join date : 2012-06-03
Age : 42
Location : Baltimore, MD
Re: NEW PATCH INCOMING
The Mamba is really getting some benefits from this patch. I might go out and buy one!
longshot- Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia
Re: NEW PATCH INCOMING
longshot wrote:The Mamba is really getting some benefits from this patch. I might go out and buy one!
that said CA just got real, the "Complex Lain" maneuver may be a thing of the past.
Carrier Assault is dead... long live Carrier Assault
Agent of Change- Posts : 551
Join date : 2012-06-03
Age : 42
Location : Baltimore, MD
Re: NEW PATCH INCOMING
great! this patch will fix a lot of gameplay issues, i like how they balanced the ship only modifying some stats like the missile fire rate.
Viking Jack- Posts : 497
Join date : 2012-06-19
Age : 37
Re: NEW PATCH INCOMING
Agent of Change wrote:CA just got real, the "Complex Lain" maneuver may be a thing of the past.
Carrier Assault is dead... long live Carrier Assault
Read some of the ideas I've posted in the DMHS board, more to come
longshot- Posts : 883
Join date : 2012-06-05
Age : 56
Location : Australia
Re: NEW PATCH INCOMING
This update definitely making me jumping in joy XD
Can't wait for it !
Being a Mamba and Sidewinder user, think this might be an advantage for me too
Keep up the good work guys !
Can't wait for it !
Being a Mamba and Sidewinder user, think this might be an advantage for me too
Keep up the good work guys !
Verkytr- Posts : 33
Join date : 2012-06-22
Age : 35
Location : Jakarta, Indonesia
Re: NEW PATCH INCOMING
If CA is dead your thanks should go to all the Whiners in the UserEcho forum who moaned that much about their lack of skill that the devs actually took notice and made changes !
Ive already posted a response for WJ over this one - "Players may no longer collect their own bounties if they end the match with it."
Ive already posted a response for WJ over this one - "Players may no longer collect their own bounties if they end the match with it."
Complex lain- Posts : 209
Join date : 2012-06-05
Location : UK.
Re: NEW PATCH INCOMING
Complex lain wrote:If CA is dead your thanks should go to all the Whiners in the UserEcho forum who moaned that much about their lack of skill that the devs actually took notice and made changes !
Ive already posted a response for WJ over this one - "Players may no longer collect their own bounties if they end the match with it."
I'm kind of glad for the changes. Last night a bunch of us, DHMS and TP and others played CA on Broadsides; it was literally over in under 2 minutes. The gov't team had at the first spawn, 10 bombers.
Re: NEW PATCH INCOMING
Yeah the good old bomber charge - not tbeen in one of those for a whil - Got a response from WJ over the Bounty.
Complex Lain wrote
"Players may no longer collect their own bounties if they end the match with it."
@WJ - I Can see why you would want to do this to discourage people hiding and collecting their bounty but isn't that sort of a big discount on the people with the skill to fight and still survive with bounty intact? (or am i going to get it wrong again LOL)
WJ wrote
"This is a good point, but there are other changes incoming as well. Really, I want to start increasing the rewards for team play and reducing the awards for individual actions.
I will probably introduce a new stat (Reputation) that can be increased by skilled playing. This stat will affect ladder rankings and will unlock perks. It will only accumulate and cannot be spent. Collecting your own bounty would earn reputation instead of Cred.
The problem with the previous bounty system was that the reward for hiding out became greater than the reward for playing the game. Players should never be encouraged to hide in the carrier or refuse to spawn. I will find other ways to reward skilled players. --wj"
Complex Lain wrote
"Players may no longer collect their own bounties if they end the match with it."
@WJ - I Can see why you would want to do this to discourage people hiding and collecting their bounty but isn't that sort of a big discount on the people with the skill to fight and still survive with bounty intact? (or am i going to get it wrong again LOL)
WJ wrote
"This is a good point, but there are other changes incoming as well. Really, I want to start increasing the rewards for team play and reducing the awards for individual actions.
I will probably introduce a new stat (Reputation) that can be increased by skilled playing. This stat will affect ladder rankings and will unlock perks. It will only accumulate and cannot be spent. Collecting your own bounty would earn reputation instead of Cred.
The problem with the previous bounty system was that the reward for hiding out became greater than the reward for playing the game. Players should never be encouraged to hide in the carrier or refuse to spawn. I will find other ways to reward skilled players. --wj"
Complex lain- Posts : 209
Join date : 2012-06-05
Location : UK.
Re: NEW PATCH INCOMING
I've been using the Nighthawk for direct Carrier Assault and ignoring the turrests. I wonder if the changes will help or hurt this.
Only one way to find out.
Only one way to find out.
Quantum Razor- Posts : 30
Join date : 2012-07-09
Location : California
Re: NEW PATCH INCOMING
well after the update there are only like 4 ships that can take out turrets. Here's how I'd rank them:
1. Stingray: big surprise, but the new heavy cannon appears to have a damage bonus against turrets. It can destroy them in a single approach. increased missile rate of fire helps too.
2. Nighthawk: The nighthawk's dual beam-cannon can now fire every ~5 seconds, and the rocket rate of fire has been quadrupled to 2 seconds.
3. Krait: the duel rocket tubes can fire every 4 seconds, and with a fast firing single beam cannon, it can take out a turret in a few seconds. The low health is a problem though, and it isn't maneuverable enough to stay unscathed.
4. Sicewinder: Can shoot a rocket every 2 seconds. It is small enough and fast enough to avoid all turret damage. Just don't crash into anything.
1. Stingray: big surprise, but the new heavy cannon appears to have a damage bonus against turrets. It can destroy them in a single approach. increased missile rate of fire helps too.
2. Nighthawk: The nighthawk's dual beam-cannon can now fire every ~5 seconds, and the rocket rate of fire has been quadrupled to 2 seconds.
3. Krait: the duel rocket tubes can fire every 4 seconds, and with a fast firing single beam cannon, it can take out a turret in a few seconds. The low health is a problem though, and it isn't maneuverable enough to stay unscathed.
4. Sicewinder: Can shoot a rocket every 2 seconds. It is small enough and fast enough to avoid all turret damage. Just don't crash into anything.
Smooticus- Posts : 4
Join date : 2012-06-25
Location : Salt Lake City
Re: NEW PATCH INCOMING
Yes!!!
Being a Mamba and Sidewinder user I find this very very good for me.
But the boost upgrade made full upgraded sidewinders get infinite boost.
Being a Mamba and Sidewinder user I find this very very good for me.
But the boost upgrade made full upgraded sidewinders get infinite boost.
Twilight Sparkle™- Posts : 108
Join date : 2012-07-01
Age : 27
Location : Bathroom,Philippines
Re: NEW PATCH INCOMING
sorry for getting a bit out of topic, but is sidewinder buff that good? i was considering dropping 250k of upgrades on mamba because of its own buffs, but my original goal was the sidewinder.
i figured that if my mamba usually doesnt go below 50% HP id evetually like sidewinder. just how good is this rocket time boost? right now sidewinder feels like a sidegrade, even with a good rocket aim.
i figured that if my mamba usually doesnt go below 50% HP id evetually like sidewinder. just how good is this rocket time boost? right now sidewinder feels like a sidegrade, even with a good rocket aim.
moonglow- Posts : 7
Join date : 2012-07-05
Location : In Lagland
Re: NEW PATCH INCOMING
Twilight Sparkle wrote:Yes!!!
Being a Mamba and Sidewinder user I find this very very good for me.
But the boost upgrade made full upgraded sidewinders get infinite boost.
The Mamba is a sexy beast now, a sexy sexy beast. We had a couple vent organized all Mamba rumbles last night and it was a blast.
Turrets go down to Rockets and cannons like punks now so put away your Swordfish and pirhana, pull out the Mamba, sidewinder and krait (yes i said mamba i can now kill turrets faster with that ship than anything I used to use)
And visit your enemies carrier only if you area a fan of raves.
Agent of Change- Posts : 551
Join date : 2012-06-03
Age : 42
Location : Baltimore, MD
Re: NEW PATCH INCOMING
Mamba can now go in and out of hell unscratched
Twilight Sparkle™- Posts : 108
Join date : 2012-07-01
Age : 27
Location : Bathroom,Philippines
Re: NEW PATCH INCOMING
But then nuke damage on impact has also been increased.
Twilight Sparkle™- Posts : 108
Join date : 2012-07-01
Age : 27
Location : Bathroom,Philippines
Re: NEW PATCH INCOMING
Twilight Sparkle™ wrote:But then nuke damage on impact has also been increased.
No Torpedo increase.
It takes 16 hits to destroy the carrier which shows the carrier with double the hit points and no nuke increase
Complex lain- Posts : 209
Join date : 2012-06-05
Location : UK.
Re: NEW PATCH INCOMING
Complex lain wrote:Twilight Sparkle™ wrote:But then nuke damage on impact has also been increased.
No Torpedo increase.
It takes 16 hits to destroy the carrier which shows the carrier with double the hit points and no nuke increase
I assumed the same thing, but asked WJ about the specifics and here they are;
Link...
Actually the carrier health was increased by 200x. The turret health by around 2x (they had less health than a bomber before). Torpedo damage (direct hit only) was increased by 100x. --wj
Re: NEW PATCH INCOMING
Ok, can see where that comes from.
In reality though foe all the torps have been given an increase it is retrospect and enough to keep them in line so that they do half the damage and take double the amount to destroy the carrier.
If the gun damage could have been dealt with another way then the carrier and torp hit points would have been left where they were.
If that makes sense ? ? ?
In reality though foe all the torps have been given an increase it is retrospect and enough to keep them in line so that they do half the damage and take double the amount to destroy the carrier.
If the gun damage could have been dealt with another way then the carrier and torp hit points would have been left where they were.
If that makes sense ? ? ?
Complex lain- Posts : 209
Join date : 2012-06-05
Location : UK.
Re: NEW PATCH INCOMING
Complex lain wrote:Ok, can see where that comes from.
In reality though foe all the torps have been given an increase it is retrospect and enough to keep them in line so that they do half the damage and take double the amount to destroy the carrier.
If the gun damage could have been dealt with another way then the carrier and torp hit points would have been left where they were.
If that makes sense ? ? ?
I see what you're getting at. Carrier/turret health and torp damage were probably the smallest, least disruptive changes required to make it all happen; I'd rather see something broken there (and on only 1 gametype) than on the primary weapons of all ships in the game.
Re: NEW PATCH INCOMING
Thought about it (dont tell anyone I can think, its a secret)
WJ could not change the value on the guns without messing up all the values of the other craft and creating loads of changes eg hit points
So he raised the value of the carrier by x200 (as stated) to stop or minimise gun fire affecting the carrier (it still does to a lesser extent)
If left at their previous values it would mean it would take 1600 torps to take out a carrier !
If he had raised the torp by the same amount ie x200, it would still have only taken 8 to finish off a carrier, therefore he raised the torp hit points by x100
in respect giving them half the original damage value, which means it now takes 16 torps.
So while the torp was jigged with in real terms it was made LESS powerful, effective is a better word. (Phew!)
WJ could not change the value on the guns without messing up all the values of the other craft and creating loads of changes eg hit points
So he raised the value of the carrier by x200 (as stated) to stop or minimise gun fire affecting the carrier (it still does to a lesser extent)
If left at their previous values it would mean it would take 1600 torps to take out a carrier !
If he had raised the torp by the same amount ie x200, it would still have only taken 8 to finish off a carrier, therefore he raised the torp hit points by x100
in respect giving them half the original damage value, which means it now takes 16 torps.
So while the torp was jigged with in real terms it was made LESS powerful, effective is a better word. (Phew!)
Complex lain- Posts : 209
Join date : 2012-06-05
Location : UK.
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