Targeting with HUD options?
3 posters
Moon Breakers :: Game Play :: Ideas
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Targeting with HUD options?
would be nice to cycle through targets with a key press ..allowing for faster identification from a distance and then track that target .. until something forces u to change to another target.. like being shot at or target destroyed by another player...
Farce- Posts : 24
Join date : 2012-07-30
Age : 44
Location : USA
Re: Targeting with HUD options?
I like this idea.
Also I wish there were missile lock tones.
Also I wish there were missile lock tones.
El Queso- Posts : 86
Join date : 2012-07-05
Age : 36
Location : Mississippi
Re: Targeting with HUD options?
yea.. tones would be nice... first time playing last night.. and had no idea what i was doing... so much to take in visually at first glance.. then i noticed...hey my missles have lock when the two ring thingies are red.. cool ok fire... ahh to late better luck next time..lol
but for the targeting i dont want auto aim... so i hope everyone understands that.. i just want a easier, quicker, understood method for enemy/freindly indentification .. simply click a button to cycle through enemy or freindly players and in the upper corner list player name, ship type/class, and distance
but for the targeting i dont want auto aim... so i hope everyone understands that.. i just want a easier, quicker, understood method for enemy/freindly indentification .. simply click a button to cycle through enemy or freindly players and in the upper corner list player name, ship type/class, and distance
Farce- Posts : 24
Join date : 2012-07-30
Age : 44
Location : USA
Re: Targeting with HUD options?
I edited the last pointer click ( the third one ) to make sure that there would be a pink box that would pop up when lock on. This is so much easier to use, as it’s noticeable and quick.El Queso wrote:I like this idea.
Also I wish there were missile lock tones.
Vanity- Posts : 544
Join date : 2012-07-06
Age : 29
Location : Australia
Moon Breakers :: Game Play :: Ideas
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